The use of the UDK for non-commercial purposes is free. If you wish to use the UDK for commercial purposes or in a way that is not expressly approved in the End User Licensing Agreement (CILA), you must accept the corresponding terms and conditions. Look at our conditions. (except as stated in this section) to do the patent license, I recently got about Asano with an unreal engine and he is a professional manga artist. If you are a professional or want to publish a manga, what type of license do you need? It`s curious. This license will be void if any of the above conditions are not met. Nothing in this license is considered to be a right to the trademarks, copyrights, patents, trade secrets or other intellectual property rights of A.M.P.A.S. or contributors, unless expressly stated here. Whether you`re creating a game or developing an internal application for your business, we have a commercial DHD license that meets your needs. If you are unsure of the correct license for your UDK project, please see the questions frequently asked by the UDK. This cast-iron software is licensed under the SIL Open Font License, version 1.1. A team creates a game with UDK who wants to sell it. After six months of development, they published the game on digital distribution and earned $60,000 in the first quarter of the calendar after publication.

Your use of the UDK during development does not require a fee. At some point, before the UDK applications are released, they would secure a commercial license under UDK`s license with a $99 licence fee. After earning $60,000, they would have to pay Epic 2,500 $US (0$US for the first turnover of US$50,000 and US$2,500 for the nearest $10,000 in sales). For subsequent revenues, they are required to pay the 25% royalty. A summary of the current terms of this license is as follows (note that the following conditions are only a summary – the actual terms appear in the UDK amendment): “Font Software” refers to the set of files published by copyright holders under this license and clearly identified as such. This may include source files, construction scripts and documentation. They may not perform any of the following measures regarding the software or the part of their parts: a) they are used for commercial or advertising purposes; b) use it simultaneously on multiple devices; (c) copy, reproduce, distribute, display or use in a manner not expressly permitted in this agreement; (d) sell, rent, rent, license, distribute or otherwise transfer; (e) reverse engineering, derivation of source code, modifying, customizing, translating, decompiling or decompiling or creating derivative works based on it; (f) remove, disable, bypass or modify any property, labels or security technologies in it; (g) create, develop, distribute or use unauthorized software to gain benefits online or in other game modes; (h) use it to violate or violate the rights of third parties, including, but not limited to intellectual property, advertising or data protection rights; or (i) use, export or re-export it in violation of applicable legislation or regulations. Yes, yes. If the game is absolutely free to play and there is no commercial aspect, then you are welcome to do so as part of the end user licensing agreement.

But some free games still require a license. If your game is free but used to promote a product or service, you will need a license. If your game can be downloaded and played for free, but you sell content, services or products within your game that also require a commercial license. If you are not sure if you need a commercial license or not, please email and we will be happy to respond.